Come to Erebus ... heh-heh, heh-heh-heh. heh, I said "come". heh-he-heh-heh-heh.
-Erebus, from the hit vid Erebus & Aeon
Everybody likes to QQ about Titans. How they're OP, allow too much force projection, how hard they are to kill, it's "hotdrop o'clock" anytime, thanks to Titans, blah blah, etc, etc.
There're so many threadnaughts, blogpoasts, etc, on the subject of "fixing" supercaps, it'd make your head spin if you saw it all at once. Like Dave at the end of 2001, you'd be amazed, awash in monitor glow, going "My god, it's full of shit...."
"Nerf Titan bridges..." "Nerf tracking and scan res..." nerf, nerf, nerf. Then nerf some more, just to be sure.
Here's a thought: raw stat nerfs aren't the way to go.
Wow, I think the planetary air pressure dropped with that collective gasp (from the 5 of you actually reading this). Seriously, deep breath, hold the raeg, and let me explain:
Rather than "nerf" Titans...just change the way in which they project force.
For those not in the know, Titans project force by "bridging". A friendly ship in fleet with the Titan (and consequently the rest of the fleet to be "bridged"), lights a cynosural field. The Titan pilot then right-clicks "bridge" on his fleetmate, from the safety of his POS of course, the fleet then right-clicks the Titan, and zoops off to the cyno ship, many systems away.
In the process of all this force-projecting, the Titan is perfectly safe within the POS shield, unless he clicky da wrong butan. Derp.
Looks to me like a lot of "reward", for not much "risk".
Wait. Isn't EVE about risk for rewards?
Good question. Glad you asked it.
So, people bitch about how OP Titans are, how they can "hotdrop" fleets from afar with virtually no risk, and Jester keeps a running count of how many Supercaps (granted that includes SCs as well but still) die per week, which is, with the above linked exception, always a hilariously low number.
How do we fix that, the "OP", "force projection reward with NO risk", issue with Titans?
Very, oh soooo very simply:
Turn their mechanics around.
How's that work? I say easy, it'd prob be a bitch to code, I'm sure, but basically, turn the "bridging" process on its head...
tl;dr: instead of "bridging" from the safety of a POS shield, the Titan jumps to the cyno (still using the "bridge" function), which leaves behind a "bridge" beacon in the spot where the Titan previously was. It then stays at the cyno, "holding the door" for the incoming fleet (under the new mechanic, rather than right-clicking the Titan, they would right-click the beacon to "bridge" to the Titan). The "beacon" would remain in space for a couple mins after the Titan's bridge timer spooled down, allowing it to jump back behind friendly lines, but it has to move quickly or it "misses the bus" and needs a new cyno to jump home (a disposable hauler with jump gas might be a good idea in such fleet ops ;-) ).
Why this is good:
-Titans no longer provide lots of force projection "reward" with virtually nil "risk" (unless the pilot mis-clicks and jumps instead of bridging, but that's the same risk they face now). Overall risk would be somewhat mitigated by the fact of a friendly fleet following the Titan through its bridge. Then again, there's nothing preventing the "recieving force" from bridging their own Titan-sponsored hotdrop fleet or BlOps gangs in, either, or having a group of hictors standing by 1 jump out...
-Titans doing that sort of bridging would be drivers for more conflict (as we saw already).
-Serves as a deterrent against randomly lol-hotdropping fleets on a single ratting ship with impunity ... such actions now carry a potentially serious consequence.
-Will generate millions of gallons of Titan-pilot and major sov-null alliance tears, "You mean I have to risk my nice shiny expensive toy to hotdrop random bads for lulz?!?! QQ QQ QQ!!!"
-In response to the above tears, for once in their lives, pretty much everybody else in EVE who doesn't own a Titan can "UMadBro???" and "HTFU" the "big null badasses" for lulz and tears.
In EVE, consequences are good. So's conflict. Right now there's not much of either where Titans are concerned. This proposal makes alliances actually USE Titans in order to benefit from them, and actually commit them to operations, placing them at risk, creating consequences and driving conflict.
Hmm, hmmm-hmmm.... I am terribad!
-148 Cognitive Dissonance